30.5.12

ROTATE, THEN MOVE




Unlike the previous 2 flowgraphs, which moved and rotated the elevator at the same time, this flowgraph rotates, then moves the elevator up.

28.5.12

USING TRACKVIEW

MOVING ELEVATOR BETWEEN 2 TAGPOINTS + PROXIMITY TRIGGER




This flowgraph builds upon the previous tagpoint flowgraph.

Instead of pressing a button to move the elevator, the elevator starts to move when the player enters a certain area, called a proximity trigger.

MOVING ELEVATOR BETWEEN 2 TAGPOINTS



Instead of specifying two fixed positions for your elevator to move between, you can use tag point (Rollup Bar > AI > Tagpoints) for your elevator to move and rotate between. This flowgraph gets the position and rotation of each tagpoint, and tells the elevator to match the position and rotation of the top tagpoint when 'P' is pressed, then tells the elevator to match the position and rotation of the bottom tagpoint when 'O' is pressed.

Wherever you decide to place these two tagpoints, your elevator will move between them. You could imagine then, a series of tagpoints, placed along a path, for your elevator to move through.

6.5.12

CHANGE WATERFALL COLOUR


In Database view, try changing all the parts of the waterfall particles ("splash", "big_splash" etc) to desired colour, ie blue, green...red.

3.5.12

CHECK NORMALS // REASSIGN MATERIALS

Check normals:


Reassign material - navigate under the diffuse tab to where your material is: